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7/4/2008
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OnyxRing
ORLibrary DocumentationTable of Contents
Overview and Setup
Introduction
Setting up for ORLibrary use
Analysis of ORLibrary Output
Philosophies to keep in mind
Basic ORLibrary Modules
Overview of OR_BlankGame
Building a Two Room Example
OREnglish
ORBanner
ORPronoun
ORTextFormatting
General-Purpose ORLibrary Modules
ORBracketParserMsgs
ORCenter
ORTransition
ORFirstThoughts
ORDoor
ORRecogName
ORLookRoom
ORReview
ORSupporterContainer
ORSeveral
ORExamWithContents
ORUniqueMultiMessage
ORDistinctRead
ORProp
ORGibberish
ORDynaString
ORCantGoOdd
ORDynaMap
ORDispensor
ORReferByContents
ORLiquid
ORSuppressTakeAll
ORBetterChoice
ORExits
ORMiniMenu
ORActionMenu
ORMenu
ORActionQueue
ORNameable
ORPathMaker
ORPrefixSuffix
ORReverseDirection
ORSpecializedExit
ORAdjective
ORMagic
ORWAE_Formatting
ORNumberedContainer
NPC Oriented Modules
Introduction to ORLibrary NPCs
ORNPC
ORKnowledgeTopic
ORNPC_AskTellLearn
ORNPCVerb
ORNPC_doverb
ORNPC_GoalDriven
ORNPC_converse
ORKnowledgeWeb
ORNPC_moods
ORNPC_movement
ORNPC_Map_Known
Miscellaneous
Using the ORLibrary Entries Without the Framework
How do I...
How do I say something to an NPC?
How can I make a map from player-moves?
How can I easily setup a door?
How do I quickly setup and use the ORLibrary?
How can I avoid specifying an object's name?
How can I make an NPC follow the PC?